Refactoring & allow Discord avatar, custom server ID

This commit is contained in:
Aram 🍐 2023-07-22 19:20:55 -04:00
parent 71ed01df58
commit 9fbbd2cd22
4 changed files with 99 additions and 39 deletions

119
cmd.go
View file

@ -1,6 +1,7 @@
package main
import (
"errors"
"fmt"
"log"
"os"
@ -10,26 +11,83 @@ import (
"github.com/multiplay/go-ts3"
)
// App holds the configuration
type App struct {
discordURL string
discordUsername string
discordAvatarURL *string
tsQueryAddr string
tsQueryUser string
tsQueryPass string
tsQueryServerID int
}
func appFromEnv() (*App, error) {
discordURL := os.Getenv("TS_DISCORD_WEBHOOK")
if discordURL == "" {
return nil, errors.New("must configure: TS_DISCORD_WEBHOOK")
}
discordUsername := os.Getenv("TS_DISCORD_USERNAME")
if discordUsername == "" {
discordUsername = "TeamSpeak"
}
var discordAvatarURL *string = nil
if val, ok := os.LookupEnv("TS_DISCORD_AVATAR"); ok {
discordAvatarURL = &val
}
tsQueryAddr := os.Getenv("TS_QUERY_ADDR")
if tsQueryAddr == "" {
return nil, errors.New("must configure: TS_QUERY_ADDR")
}
tsQueryUser := os.Getenv("TS_QUERY_USER")
if tsQueryUser == "" {
return nil, errors.New("must configure: TS_QUERY_USER")
}
tsQueryPass := os.Getenv("TS_QUERY_PASS")
if tsQueryPass == "" {
return nil, errors.New("must configure: TS_QUERY_PASS")
}
tsQueryServerID := 1
if val, ok := os.LookupEnv("TS_QUERY_SERVER_ID"); ok {
val, err := strconv.Atoi(val)
if err == nil {
tsQueryServerID = val
} else {
return nil, errors.New("invalid TS_QUERY_SERVER_ID, must be int")
}
}
return &App{
discordURL: discordURL,
discordUsername: discordUsername,
discordAvatarURL: discordAvatarURL,
tsQueryAddr: tsQueryAddr,
tsQueryUser: tsQueryUser,
tsQueryPass: tsQueryPass,
tsQueryServerID: tsQueryServerID,
}, nil
}
func main() {
discord := os.Getenv("TS_DISCORD_WEBHOOK")
if discord == "" {
log.Fatal("Must configure: TS_DISCORD_WEBHOOK")
app, err := appFromEnv()
if err != nil {
log.Fatal(err)
}
// Connect and login
c, err := ts3.NewClient(os.Getenv("TS_QUERY_ADDR"))
c, err := ts3.NewClient(app.tsQueryAddr)
if err != nil {
log.Fatal(err)
}
defer c.Close()
user := os.Getenv("TS_QUERY_USER")
pass := os.Getenv("TS_QUERY_PASS")
if err := c.Login(user, pass); err != nil {
if err := c.Login(app.tsQueryUser, app.tsQueryPass); err != nil {
log.Fatal(err)
}
if err := c.Use(1); err != nil {
if err := c.Use(app.tsQueryServerID); err != nil {
log.Fatal(err)
}
@ -66,7 +124,6 @@ func main() {
for {
event := <-notifs
log.Println("=>", event)
if event.Type == "cliententerview" {
if event.Data["client_type"] != "0" {
@ -89,7 +146,7 @@ func main() {
clientMap[clientID] = clientNick
if !previous {
clientConnected(discord, clientNick)
app.clientConnected(clientNick)
}
} else if event.Type == "clientleftview" {
clientID, ok := event.Data["clid"]
@ -105,41 +162,29 @@ func main() {
}
delete(clientMap, clientID)
clientDisconnected(discord, clientNick)
app.clientDisconnected(clientNick)
}
}
}
func clientConnected(discord string, nick string) {
bot := os.Getenv("TS_DISCORD_USERNAME")
if bot == "" {
bot = "Jeff"
func (app *App) sendWebhook(content string) {
message := discordwebhook.Message{
Username: &app.discordUsername,
Content: &content,
AvatarUrl: app.discordAvatarURL,
}
if err := discordwebhook.SendMessage(app.discordURL, message); err != nil {
log.Println("Failed to log Discord message:", err)
}
}
func (app *App) clientConnected(nick string) {
content := fmt.Sprintf("Client connected: %s", nick)
message := discordwebhook.Message{
Username: &bot,
Content: &content,
}
if err := discordwebhook.SendMessage(discord, message); err != nil {
log.Println("Failed to log Discord message:", err)
}
app.sendWebhook(content)
}
func clientDisconnected(discord string, nick string) {
bot := os.Getenv("TS_DISCORD_USERNAME")
if bot == "" {
bot = "Jeff"
}
func (app *App) clientDisconnected(nick string) {
content := fmt.Sprintf("Client disconnected: %s", nick)
message := discordwebhook.Message{
Username: &bot,
Content: &content,
}
if err := discordwebhook.SendMessage(discord, message); err != nil {
log.Println("Failed to log Discord message:", err)
}
app.sendWebhook(content)
}